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Greg Duncan10/31/10
8533 views
0 replies

PDC10 Async Round-up

For many developers the yesterday’s C#5/VB11 Async news was pretty exciting. There’s a great deal of information, resources, downloads, etc available so instead of blogging about specific posts like I usually do, I’m instead going to do a quick...

Michael Norton10/29/10
3812 views
1 replies

Training Software Professionals

The SlidesHere is the slide deck to my SCNA talk, "Training Software Professionals, Just What the Doctor Ordered". In the past, my slide decks stood on their own. That is, you could thumb through the deck and easily glean all the key points of...

Simone Chiaretta10/29/10
7561 views
0 replies

Hand picked sessions from PDC2010

If you are not living under a rock, probably you know that yesterday (October 28th) the PDC2010 started. This year’s format is quite different from the other years’ one: just 2 days, hosted inside Microsoft Campus, all sessions (not just the keynotes)...

Jon Archer10/29/10
1059 views
0 replies

Commitment: what can we really commit to?

I want to discuss a foundational topic that influences the management of software development: commitment. In particular I’m looking at this from the perspective of a business that develops software not for sale, but as an enabler to their operations. As...

David Bernstein10/28/10
3719 views
1 replies

Why Short Iterations Work

Software developers are infamous for not being good estimators. They say programmers have three timelines they work with: “done”, “not started” and “nearly finished”. It is easy to get caught up in the implementation details and not know...

Derek Huether10/28/10
2235 views
2 replies

Zombie Projects

Oh, you know that project.  That project that just won’t die.  It is all that is unholy in the world of project management.

Giorgio Sironi10/28/10
5682 views
2 replies

Primitive Obsession

The Primitive Obsession is an anti-pattern well diffused in many different programming languages, especially in the ones supporting object-oriented programming, but not adhering to the everything is an object principle.

Alex Tkachman10/27/10
14673 views
5 replies

Groovy++ in action: statically typed dynamic dispatch

It already became common place to say that both dynamically and statically typed code have their own merits and drawbacks. Groovy builders (xml, markup or whatever) are huge example where dynamic dispatch wins big time compare to statically typed code in...

Mark Needham10/27/10
1214 views
1 replies

Agile: Story Wall – A couple of learnings

I wrote earlier in the week about the benefits of having a physical story wall on a distributed team and in the process of getting one in place on the project we learnt a few things that I'd previously taken for granted. All the work in one place We initially...

Giorgio Sironi10/27/10
7768 views
0 replies

Practical PHP Testing Patterns: Data-Driven Test

A Data-Driven Test stores all the data needed to run the test in an external resource, and interprets that file when launched. These data comprehend fixtures, input data and expected results of the computation.Data-Driven Tests are used when many tests differ...

David Bland10/26/10
6003 views
7 replies

And Now You Are Just a Project Manager

You’ve seen the job description: Project Manager / ScrumMaster - Must have knowledge of traditional project management - CSM preferred - PMP nice to have These are becoming more and more common as of late, and typically posted by 3rd party recruiters...

Michael Dubakov10/26/10
3156 views
1 replies

10 Most Common Mistakes in Agile Adoption. Part II

In Part I I’ve described 5 mistakes in agile adoption, this part has 5 more.

Derek Huether10/26/10
1984 views
0 replies

Waterfall Zombie vs. Agile Zombie

Back on October 12 (2010), I had the privilege of seeing Michele Sliger do a presentation titled “Hello Agile, Goodbye Scope Creep“.  In it, she presented a compelling argument as to why a Waterfall process used to work so well for projects and why...

Giorgio Sironi10/26/10
10041 views
2 replies

INVEST in user stories

User stories are the basic units of work for Agile methodologies. They describe features to implement in a system and are one of the primary artifact generated before coding a prototype.Stories are usually written on a 3"x5" card in the format:

Giorgio Sironi10/25/10
7387 views
2 replies

Practical PHP Testing Patterns: Scripted Test

Scripted Test is the main classes of tests that are written nowadays: a reproduction of hypothetical client code, that asserts the called code works correctly.Scripted Tests enable us to use Test-Driven Development, and transform tests in an instrument of...