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Michael became a Certified Scrum Master (CSM) in 2004 and is huge advocate of better (XP) engineering practices since discovering unit testing in 2001. Michael has a B.A.Sc. from University of Toronto in Engineering Science and a M.Sc. from U.B.C. in Computer Science. He has presented at Agile Tour Toronto and the XPToronto/Agile User group on Scrum and XP. His is also an active member of the Agile community and co-organizer of Agile Tour Toronto. Michael lives and works in Toronto, Canada, as an independent Agile and Lean coach, consultant and trainer. Michael is a DZone MVB and is not an employee of DZone and has posted 88 posts at DZone. You can read more from them at their website. View Full User Profile

Team and pair games for building collaboration

09.03.2010
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Tobias Mayer led a fun and effective session (Agile Playground) at DeepAgile where we played games for building team and collaboration.

Movers and Shapers for team dynamics

I first played this game with Tobias at Agile 2009 and found it very powerful for teaching the impact of our behaviours on team dynamics. There are three rounds of simulation with different focus on how to interact with others. A detailed write-up of the game is on Tobias’s blog. Very handy for shifting thinking and focus to team behaviour.

Hypnotizing Hypnotist for pairing and collaboration

This is a very cool exercise to provide participants a sense of directing, following and collaborating. The group is formed into pairs. One person is the hypnotist and guides the other person with their hand. The hypnotizee’s job is to keep their face 1 foot from the hand of the hypnotizer (see Tobias hypnotizing on left). Debrief. Roles are reversed. Debrief.

Now it gets really fun. In the next stage, pairs hypnotize each other at the same time (see Lyssa and Tobias on right). This generates some laughs and interesting behaviours. I think we also ran it with one half of the room at a time so we could see what was happening. Remember to applaud.

Other stuff

There was other really cool stuff I am skipping over:

  • Failure Bow – give people the freedom to take risks and recover from mistakes. This allows them to be available and productive rather than discouraged and disengaged.
  • Pair storytelling – One person puts their hands behind their back and the other stands behind them and becomes their arms and hands. Once a story topic is established, the participants get to tell a story together with the hands leading.

(This is part of a series on DeepAgile 2010 Games Weekend).

 

References
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Paul Shezier replied on Fri, 2012/04/13 - 12:37pm

Nice write up. Thanks Michael.

> It was called Agile Playground. (Originally coined by Mike McCollough and Don McGreal at Agile 2008.)

Actually, originally coined (to my knowledge) at the Scrum Exchange, 2006:

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